Table of contents

Once, there may have been a handful of different races, appearances that were tied to cultural backgrounds or home nations. In the aftermath of the Blight, however, most of these cultural identities were lost, individual histories forgotten or turned toward mythology, a blending pot of different backgrounds and ideas turned into one.

Appearances, however, are not something that have blended. In other worlds, the constant genetic combination might have evened out into one generic appearance, couplings slowly breeding out uncommon traits and homogenizing the population. This has not happened, in Newgulf. Skin tones do not average out, but the dominant shades come forward. The same is true of eyes, of hair. A dark-skinned boy may have a dark-skinned sister. A red-headed woman and a blond man would not give birth to a child with the middling shade, but one or the other. Two parents with green eyes would probably give birth to children with green eyes, as well — but sometimes a recessive blue or gold might pop forward.

The range of human features is also vast, and varied. Eyes might be large, might be slanted, might be narrowed or round. Straight noses, bulbous noses, upturned or crooked. High cheekbones or low; square jaws or pointed chins; dimples and full mouths and narrow lips and cleft chins. Most people resemble their parents, and here features might blend. His father's nose. Her mother's eyes.

Genetics is somewhat different among the Aristocrats. Due to inbreeding and careful marriage decisions, the Aristocratic families tend toward very specific coloration, and very specific magical strength. More about this can be read on their page.

Skin Tones

The range of skin tones is unlike what might be found on other planets. The most common tone is a dark, ruddy brown, flushing toward red, rich as the sand that covers the planet below. After this are the lightest and the darkest: a pale, peachy tone that flushes toward pink, and a desaturated dark grey that is almost colorless. Other tones are a muted, dark grey-blue that might be more purple or more green, about the color of Chitin, and a Haemol kind of deep gold-yellow.

What skin might show on the Scientists is pale, bright, and sickly-looking, in yellows or pale blues or burning pinks. The network of blue and red veins beneath the surface shows strongly, darker against the near-white of their skin.


There is no correlation between hair color and skin color. The most common tones are a light wheat color, yellow or gold, or a woody brown. However, there are other, wilder colors; a vibrant orangey-red, a muted, swampy green, and a rich black with purple undertones. As people grow older, it lightens and desaturates toward muted grey, and then white.

Texturally, hair usually falls in rough, loose waves or curls. It is less common for it to be stick-straight and slick, and more defined or tight, nappy curls are very rare.

The Scientists seem to have very pale hair in grey or white, though occasionally they have been spotted with pale gold hair.


The most common eye color is a Haemol rich gold, a dark wheat. The least common is a desaturated middling grey. Usually eyes are bright blues and greens and red-browns, in a range of shades and colors.

There are three main eye shapes found among the population. The most common is round and somewhat slanted; the second is slightly-narrowed, with strong eyelashes; the last is very slanted and very narrowed, with a strong epicanthic fold.

Behind their masks, the eyes of the Scientists are usually washed out, pale, looking milky and almost blind.


While coloration and facial features are determined by ancestry and parentage, builds and body shapes are affected greatly by an outside force: magic. An individual might start out with a specific body shape, but extensive use of a certain kind of magic might change their build over time.

Breath Magic users who frequently make themselves faster or more agile, as a result of long-term magical effects, would be small and slim, built like sprinters and acrobats.

Blood Magic users who frequently manipulate emotions and crowds might become more imposing — not strong but tall, the men with strong shoulders and the women with good figures.

Bone Magic users who regularly increase their strength would become stronger, beefier, with more muscle mass. They might also grow taller.

Flesh Magic users who heal others and withstand disease would be more robust, healthy, but likely heavier than their other magical counterparts.

Void Magic users would slowly grow sickly, ill, unhealthy, underweight.


In many ways the Scientists are entities unto themselves. More information about them can be read in their main page.